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@@ -6,6 +6,7 @@
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.import/
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export.cfg
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export_presets.cfg
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*.gd.uid
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# Imported translations (automatically generated from CSV files)
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*.translation
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@@ -11,9 +11,28 @@ config_version=5
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[application]
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config/name="novast"
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run/main_scene="uid://cc2rcjjhxub7p"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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@@ -0,0 +1,16 @@
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[gd_scene format=3 uid="uid://cc2rcjjhxub7p"]
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[ext_resource type="Script" uid="uid://nqa2egumodp5" path="res://scripts/player/player.gd" id="1_8afob"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_o8nba"]
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[node name="Player" type="CharacterBody2D" unique_id=1801952962]
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script = ExtResource("1_8afob")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=925020035]
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shape = SubResource("CapsuleShape2D_o8nba")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1313216180]
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[node name="Camera2D" type="Camera2D" parent="." unique_id=209519618]
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visible = false
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@@ -0,0 +1,20 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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if not is_on_floor():
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velocity += get_gravity() * delta
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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var direction := Input.get_axis("move_left", "move_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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