Files
amneziawg-go/device/timers.go
T
Yaroslav Gurov 457d920a1a feat: amneziawg 3.0
* feat: add header protection mechanism, random transport payload trailing size, and handshake timings randomization

* fix: use uint range instead of the int one

* fix: uapi typo

* fix: simultaneous padding access

* feat: prohibit Sx < 8 if headerProtection is set

* fix: do not count bytes on crypt

* fix: trailing size calculation

* fix: get rid of buffer copying on receival

* chore: rename random padding multiple

* fix: atomize junk packets

* fix: use padding from device by default

* chore: readme changes

* chore: add readme annotation about client-side params

* chore: add both side recommendation for content padding

* feat: change ContentPaddingMultiple to ContentPaddingAddition

* feat: bring chacha20 in there

* chore: use UintRange instead of magicHeader

* feat: make all timers parameters

* fix: reissue max_handshake_amount on successful handshake

* chore: add readme info about new timers

* fix: use ParseUint for UintRange

* feat: make persistent keepalive a range

* feat: use atomics everywhere where possible

* chore: readme changes

* fix: typo

* fix: minor timer fixes
2026-07-24 14:18:33 +02:00

319 lines
9.4 KiB
Go

/* SPDX-License-Identifier: MIT
*
* Copyright (C) 2017-2025 WireGuard LLC. All Rights Reserved.
*
* This is based heavily on timers.c from the kernel implementation.
*/
package device
import (
"sync"
"time"
_ "unsafe"
)
//go:linkname fastrandn runtime.fastrandn
func fastrandn(n uint32) uint32
// A Timer manages time-based aspects of the WireGuard protocol.
// Timer roughly copies the interface of the Linux kernel's struct timer_list.
type Timer struct {
*time.Timer
modifyingLock sync.RWMutex
runningLock sync.Mutex
duration time.Duration
}
func (peer *Peer) NewTimer(expirationFunction func(*Peer, time.Duration)) *Timer {
timer := &Timer{}
timer.Timer = time.AfterFunc(time.Hour, func() {
timer.runningLock.Lock()
defer timer.runningLock.Unlock()
timer.modifyingLock.Lock()
if timer.duration == 0 {
timer.modifyingLock.Unlock()
return
}
duration := timer.duration
timer.modifyingLock.Unlock()
timer.duration = 0
expirationFunction(peer, duration)
})
timer.Stop()
return timer
}
func (timer *Timer) Mod(d time.Duration) {
timer.modifyingLock.Lock()
timer.duration = d
timer.Reset(d)
timer.modifyingLock.Unlock()
}
func (timer *Timer) Del() {
timer.modifyingLock.Lock()
timer.duration = 0
timer.Stop()
timer.modifyingLock.Unlock()
}
func (timer *Timer) DelSync() {
timer.Del()
timer.runningLock.Lock()
timer.Del()
timer.runningLock.Unlock()
}
func (timer *Timer) IsPending() bool {
timer.modifyingLock.RLock()
defer timer.modifyingLock.RUnlock()
return timer.duration > 0
}
func (peer *Peer) timersActive() bool {
return peer.isRunning.Load() && peer.device != nil && peer.device.isUp()
}
func expiredRetransmitHandshake(peer *Peer, d time.Duration) {
maxAttempts := peer.timers.maxHandshakeAttempts.Load()
if peer.timers.handshakeAttempts.Load() > maxAttempts {
peer.device.log.Verbosef("%s - Handshake did not complete after %d attempts, giving up", peer, maxAttempts+2)
if peer.timersActive() {
peer.timers.sendKeepalive.Del()
}
/* We drop all packets without a keypair and don't try again,
* if we try unsuccessfully for too long to make a handshake.
*/
peer.FlushStagedPackets()
/* We set a timer for destroying any residue that might be left
* of a partial exchange.
*/
if peer.timersActive() && !peer.timers.zeroKeyMaterial.IsPending() {
peer.timers.zeroKeyMaterial.Mod(peer.device.keychainExpireTime() * 3)
}
} else {
peer.timers.handshakeAttempts.Add(1)
peer.device.log.Verbosef("%s - Handshake did not complete after %d seconds, retrying (try %d)", peer, int(d.Seconds()), peer.timers.handshakeAttempts.Load()+1)
/* We clear the endpoint address src address, in case this is the cause of trouble. */
peer.markEndpointSrcForClearing()
peer.SendHandshakeInitiation(true)
}
}
func expiredSendKeepalive(peer *Peer, d time.Duration) {
peer.SendKeepalive()
if peer.timers.needAnotherKeepalive.Load() {
peer.timers.needAnotherKeepalive.Store(false)
if peer.timersActive() {
peer.timers.sendKeepalive.Mod(peer.sendKeepaliveTimeout())
}
}
}
func expiredNewHandshake(peer *Peer, d time.Duration) {
peer.device.log.Verbosef("%s - Retrying handshake because we stopped hearing back after %d seconds", peer, int(d.Seconds()))
/* We clear the endpoint address src address, in case this is the cause of trouble. */
peer.markEndpointSrcForClearing()
peer.SendHandshakeInitiation(false)
}
func expiredZeroKeyMaterial(peer *Peer, d time.Duration) {
peer.device.log.Verbosef("%s - Removing all keys, since we haven't received a new one in %d seconds", peer, int(d.Seconds()))
peer.ZeroAndFlushAll()
}
func expiredPersistentKeepalive(peer *Peer, d time.Duration) {
if !peer.persistentKeepaliveInterval.Load().IsZero() {
peer.SendKeepalive()
}
}
/* Should be called after an authenticated data packet is sent. */
func (peer *Peer) timersDataSent() {
if peer.timersActive() && !peer.timers.newHandshake.IsPending() {
peer.timers.newHandshake.Mod(peer.newHandshakeTimeout() + time.Millisecond*time.Duration(fastrandn(RekeyTimeoutJitterMaxMs)))
}
}
/* Should be called after an authenticated data packet is received. */
func (peer *Peer) timersDataReceived() {
if peer.timersActive() {
if !peer.timers.sendKeepalive.IsPending() {
peer.timers.sendKeepalive.Mod(peer.sendKeepaliveTimeout())
} else {
peer.timers.needAnotherKeepalive.Store(true)
}
}
}
/* Should be called after any type of authenticated packet is sent -- keepalive, data, or handshake. */
func (peer *Peer) timersAnyAuthenticatedPacketSent() {
if peer.timersActive() {
peer.timers.sendKeepalive.Del()
}
}
/* Should be called after any type of authenticated packet is received -- keepalive, data, or handshake. */
func (peer *Peer) timersAnyAuthenticatedPacketReceived() {
if peer.timersActive() {
peer.timers.newHandshake.Del()
}
}
/* Should be called after a handshake initiation message is sent. */
func (peer *Peer) timersHandshakeInitiated() {
if peer.timersActive() {
peer.timers.retransmitHandshake.Mod(peer.retransmitHandshakeTimeout() + time.Millisecond*time.Duration(fastrandn(RekeyTimeoutJitterMaxMs)))
}
}
/* Should be called after a handshake response message is received and processed or when getting key confirmation via the first data message. */
func (peer *Peer) timersHandshakeComplete() {
if peer.timersActive() {
peer.timers.retransmitHandshake.Del()
}
peer.timers.handshakeAttempts.Store(0)
peer.timers.maxHandshakeAttempts.Store(peer.device.maxHandshakeAttemps())
peer.timers.sentLastMinuteHandshake.Store(false)
peer.lastHandshakeNano.Store(time.Now().UnixNano())
}
/* Should be called after an ephemeral key is created, which is before sending a handshake response or after receiving a handshake response. */
func (peer *Peer) timersSessionDerived() {
if peer.timersActive() {
peer.timers.zeroKeyMaterial.Mod(peer.device.keychainExpireTime() * 3)
}
}
/* Should be called before a packet with authentication -- keepalive, data, or handshake -- is sent, or after one is received. */
func (peer *Peer) timersAnyAuthenticatedPacketTraversal() {
keepalive := peer.persistentKeepaliveInterval.Load()
if !keepalive.IsZero() && peer.timersActive() {
peer.timers.persistentKeepalive.Mod(time.Duration(keepalive.PickOne()) * time.Second)
}
}
func (peer *Peer) timersInit() {
peer.timers.retransmitHandshake = peer.NewTimer(expiredRetransmitHandshake)
peer.timers.sendKeepalive = peer.NewTimer(expiredSendKeepalive)
peer.timers.newHandshake = peer.NewTimer(expiredNewHandshake)
peer.timers.zeroKeyMaterial = peer.NewTimer(expiredZeroKeyMaterial)
peer.timers.persistentKeepalive = peer.NewTimer(expiredPersistentKeepalive)
}
func (peer *Peer) timersStart() {
peer.timers.handshakeAttempts.Store(0)
peer.timers.maxHandshakeAttempts.Store(peer.device.maxHandshakeAttemps())
peer.timers.sentLastMinuteHandshake.Store(false)
peer.timers.needAnotherKeepalive.Store(false)
}
func (peer *Peer) timersStop() {
peer.timers.retransmitHandshake.DelSync()
peer.timers.sendKeepalive.DelSync()
peer.timers.newHandshake.DelSync()
peer.timers.zeroKeyMaterial.DelSync()
peer.timers.persistentKeepalive.DelSync()
}
func (peer *Peer) retransmitHandshakeTimeout() time.Duration {
timeout := RekeyTimeout
if t := peer.device.timings.rekeyTimeoutSec.Load(); !t.IsZero() {
timeout = time.Duration(t.PickOne()) * time.Second
}
return timeout
}
func (peer *Peer) sendKeepaliveTimeout() time.Duration {
timeout := KeepaliveTimeout
if t := peer.device.timings.keepaliveTimeoutSec.Load(); !t.IsZero() {
timeout = time.Duration(t.PickOne()) * time.Second
}
return timeout
}
func (peer *Peer) newHandshakeTimeout() time.Duration {
keepaliveTimeout := KeepaliveTimeout
rekeyTimeout := RekeyTimeout
if t := peer.device.timings.keepaliveTimeoutSec.Load(); !t.IsZero() {
keepaliveTimeout = time.Duration(t.Hi()) * time.Second
}
if t := peer.device.timings.rekeyTimeoutSec.Load(); !t.IsZero() {
rekeyTimeout = time.Duration(t.PickOne()) * time.Second
}
return keepaliveTimeout + rekeyTimeout
}
func (device *Device) keyRefreshTimeoutSending() time.Duration {
rekeyAfterTime := RekeyAfterTime
if t := device.timings.rekeyAfterTimeSec.Load(); !t.IsZero() {
rekeyAfterTime = time.Duration(t.PickOne()) * time.Second
}
return rekeyAfterTime
}
func (device *Device) keyRefreshTimeoutReceiving() time.Duration {
rejectAfterTime := RejectAfterTime
keepaliveTimeout := KeepaliveTimeout
rekeyTimeout := RekeyTimeout
if t := device.timings.rejectAfterTimeSec.Load(); !t.IsZero() {
rejectAfterTime = time.Duration(t.PickOne()) * time.Second
}
if t := device.timings.keepaliveTimeoutSec.Load(); !t.IsZero() {
keepaliveTimeout = time.Duration(t.Lo()) * time.Second
}
if t := device.timings.rekeyTimeoutSec.Load(); !t.IsZero() {
rekeyTimeout = time.Duration(t.Lo()) * time.Second
}
return max(0, rejectAfterTime-keepaliveTimeout-rekeyTimeout)
}
func (device *Device) keychainExpireTime() time.Duration {
rejectAfterTime := RejectAfterTime
if t := device.timings.rejectAfterTimeSec.Load(); !t.IsZero() {
rejectAfterTime = time.Duration(t.Hi()) * time.Second
}
return rejectAfterTime
}
func (device *Device) rekeyMinTimeout() time.Duration {
rekeyTimeout := RekeyTimeout
if t := device.timings.rekeyTimeoutSec.Load(); !t.IsZero() {
rekeyTimeout = time.Duration(t.Lo()) * time.Second
}
return rekeyTimeout
}
func (device *Device) maxHandshakeAttemps() uint32 {
res := uint32(MaxTimerHandshakes)
if t := device.timings.maxHandshakeAttemps.Load(); !t.IsZero() {
res = t.PickOne()
}
return res
}