extends CharacterBody2D @export var thrust := 500.0 @export var friction := 0.98 @export var max_speed := 1000.0 @onready var weapons = get_children().filter(func(c): return c is Weapon) func _physics_process(delta: float) -> void: handle_move(delta) handle_shoot() func handle_move(delta: float) -> void: var direction = Input.get_vector("move_left", "move_right", "move_up", "move_down") velocity += direction * thrust * delta velocity *= friction velocity = velocity.limit_length(max_speed) move_and_slide() func handle_shoot() -> void: if Input.is_action_just_pressed("shoot"): for w in weapons: w.shoot()